Sept. 23, 2019: Alpha Underway
Poli has been hard at work integrating the Luna Engine into our project which allows us a great deal of control over what the final menus will look and feel like.
Meanwhile, I've got location graphics to tweak. Once I finish those we're going to be working on the portraits and sprites for NPCs, which will be the bulk of the artwork. My plan is to start from the least important NPCs to the most important; this way as we refine the process our best work will be going the characters that will be seen the most. I will go more in-depth as the process is underway.
Final update, I'm in talks with a sound engineer to do some menu sounds for the game. What we have now are quick and dirty placeholders that I produced.
Remember to join the community on Discord and Patreon, and follow us on social media and itch.io at the links below!
Discord: https://discord.gg/3a9Z4dn
Patreon: https://www.patreon.com/crestpeakbay
Get Crestpeak Bay
Crestpeak Bay
A new free-to-play fitness-based Life Sim/RPG! Get pumped!
Status | In development |
Author | Crestpeak Bay |
Genre | Role Playing |
Tags | 2D, Hand-drawn, Life Simulation, Pixel Art |
More posts
- NEW BUILD (Alpha 0.091)May 24, 2021
- 04-05-2021: Unique EventsApr 05, 2021
- 03-22-2021: Jam SessionsMar 22, 2021
- 03-15-21: Next NPC BatchMar 15, 2021
- 03-08-21: Development PauseMar 08, 2021
- 02-15-21: Our CharactersFeb 15, 2021
- NEW BUILD (Alpha 0.09)Feb 08, 2021
- 02-01-21: One More Week!Feb 01, 2021
- 01-25-21: Next Build Release DateJan 25, 2021
- 01-18-21: Back in the SaddleJan 18, 2021
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