08-24-2020: Producing Music in the Cloud
Hello!
We're plugging away at assets for the next build and just wanted to talk a little bit about the process for real-time music collaboration when our composer and engineer are in their respective homes due to... well, you know :/
So it starts with both having a version of Avid's Pro Tools and Zoom. Our engineer has the more complete studio setup, which includes hardware, plug-ins, and software instruments, so the audio is being put together on their end. The engineer can send playback of the audio via Zoom to the composer. The composer can open up the project via the cloud on their own PC, but without all the bells and whistles that the engineer has, it's a very incomplete version of the project. The composer can record MIDI performances, and since MIDI is a very lightweight data format, the composer can upload entire MIDI tracks and the engineer can download them within seconds. The engineer then sends the MIDI through software instruments to get actual audio, and applies any signal processing needed to get the desired sound, and instrument by instrument the music is put together.
If you want to know more about how the music or anything else in the game is put together, just ask!
Get Crestpeak Bay
Crestpeak Bay
A new free-to-play fitness-based Life Sim/RPG! Get pumped!
Status | In development |
Author | Crestpeak Bay |
Genre | Role Playing |
Tags | 2D, Hand-drawn, Life Simulation, Pixel Art |
More posts
- NEW BUILD (Alpha 0.091)May 24, 2021
- 04-05-2021: Unique EventsApr 05, 2021
- 03-22-2021: Jam SessionsMar 22, 2021
- 03-15-21: Next NPC BatchMar 15, 2021
- 03-08-21: Development PauseMar 08, 2021
- 02-15-21: Our CharactersFeb 15, 2021
- NEW BUILD (Alpha 0.09)Feb 08, 2021
- 02-01-21: One More Week!Feb 01, 2021
- 01-25-21: Next Build Release DateJan 25, 2021
- 01-18-21: Back in the SaddleJan 18, 2021
Leave a comment
Log in with itch.io to leave a comment.